Monday, April 26, 2010

Lesson 16: Locked and Overloaded

It's strange how a week goes by so quickly now, but it's good motivation to keep writing! This lesson takes a break from hacking the Haiku API to learn a few C++ language concepts needed to continue progress as an aspiring developer. Function overloading and operator overloading are examined in detail. Enjoy! Learning to Program With Haiku, Lesson 16.

Tuesday, April 20, 2010

Lesson 15: The Haiku API at 10,000 Feet

Having written our first program, Lesson 15 delves further into what writing basic applications are all about, looking at the API and its organization and focusing on an essential: messaging. Also included in this lesson are the finished sources for those who don't want to mess around with typing the project out.

Lesson 15 Project Sources: ClickMe.zip

Tuesday, April 13, 2010

Sunday, April 4, 2010

Paladin 1.2.0 Released!

It's been more than a little while since the last release, but I'd say that it's been worth it. Beyond the usual round of bugfixes, it's about as stable as 1.1, which is a great thing for BeOS and Zeta users, and a bit of a bummer for Haiku users -- there is a known bug which hangs Haiku on what seems to be multicore machines when running a build that I haven't nailed down yet. It's a tough one, but rest assured that I'm working on it.

Time-saving features are the highlight in this release. It is possible to create and/or utilize templates of common application types, such as an app with a main window and a menu bar. An Import Project feature in the Start window makes quick work of making a Paladin project from existing sources. The compiler cache ccache can be used in Zeta and Haiku to speed up builds. There are rare build issues for the Zeta version, so it is not enabled by default for stability's sake, but most people will want the speed gains. A regular expression tester has been added to the Tools menu to save a few gray hairs from testing regular expressions in applications.

I've still got some tricks up my sleeve, so don't be surprised by a 1.2.1 or even a 1.3 release by the end of summer. I can think of a few more features that would make my workflow even easier, so I'm pretty sure they'd be of benefit for everyone. Until then, happy coding!

Paladin 1.2.1
Paladin 1.2.0 Sources

Update: As it turns out, PalEdit 1.2.0 crashed under Haiku GCC4 hybrid builds and had some icon issues, so 1.2.1 is out and the link updated accordingly. The sources haven't changed, however. :-)

Saturday, April 3, 2010

Lesson 13: Programming With Class(es)

Today we'll be diving headlong into the murky depths of C++ programming: classes and inheritance -- struct's with fancy tricks aplenty. It's also our last lesson before writing our first windowed Haiku program, so get ready and study well. Enjoy! Learning to Program With Haiku, Lesson 13.